// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; using osuTK; namespace osu.Game.Skinning { /// /// Denotes an object which provides a reference time to start animations from. /// /// /// This should not be used to start an animation immediately at the current time. /// To do so, use with startAtCurrentTime = true instead. /// [Cached] public interface IAnimationTimeReference { /// /// The reference clock. /// IFrameBasedClock Clock { get; } /// /// The time which animations should be started from, relative to . /// Bindable AnimationStartTime { get; } } }