// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Pippidon.Replays; namespace osu.Game.Rulesets.Pippidon.Mods { public class PippidonModAutoplay : ModAutoplay { public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new PippidonAutoGenerator(beatmap).Generate(), new ModCreatedReplayUser { Username = "sample" }); } }