// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { public partial class DefaultAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.BlueLighter; } } }