// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { public partial class HitCirclePiece : BlueprintPiece { public HitCirclePiece() { Origin = Anchor.Centre; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); CornerRadius = Size.X / 2; CornerExponent = 2; InternalChild = new RingPiece(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.Yellow; } public override void UpdateFrom(HitCircle hitObject) { base.UpdateFrom(hitObject); Scale = new Vector2(hitObject.Scale); } } }