// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; namespace osu.Game.Online.Multiplayer { public class PlaylistItem { [JsonProperty("id")] public int ID { get; set; } [JsonProperty("beatmap_id")] public int BeatmapID { get; set; } [JsonProperty("ruleset_id")] public int RulesetID { get; set; } [JsonIgnore] public BeatmapInfo Beatmap { get => beatmap; set { beatmap = value; BeatmapID = value?.OnlineBeatmapID ?? 0; } } [JsonIgnore] public RulesetInfo Ruleset { get; set; } [JsonIgnore] public readonly List AllowedMods = new List(); [JsonIgnore] public readonly List RequiredMods = new List(); [JsonProperty("beatmap")] private APIBeatmap apiBeatmap { get; set; } private APIMod[] allowedModsBacking; [JsonProperty("allowed_mods")] private APIMod[] allowedMods { get => AllowedMods.Select(m => new APIMod(m)).ToArray(); set => allowedModsBacking = value; } private APIMod[] requiredModsBacking; [JsonProperty("required_mods")] private APIMod[] requiredMods { get => RequiredMods.Select(m => new APIMod(m)).ToArray(); set => requiredModsBacking = value; } private BeatmapInfo beatmap; public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets) { // If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead // Todo: Is this a bug? Room creation only returns the beatmap ID Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets); Ruleset = rulesets.GetRuleset(RulesetID); Ruleset rulesetInstance = Ruleset.CreateInstance(); if (allowedModsBacking != null) { AllowedMods.Clear(); AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance))); allowedModsBacking = null; } if (requiredModsBacking != null) { RequiredMods.Clear(); RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance))); requiredModsBacking = null; } } public bool ShouldSerializeID() => false; public bool ShouldSerializeapiBeatmap() => false; } }