// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; namespace osu.Game.Screens.Edit.Timing { internal partial class EffectSection : Section { private LabelledSwitchButton kiai = null!; private SliderWithTextBoxInput scrollSpeedSlider = null!; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { kiai = new LabelledSwitchButton { Label = "Kiai Time" }, scrollSpeedSlider = new SliderWithTextBoxInput("Scroll Speed") { Current = new EffectControlPoint().ScrollSpeedBindable, KeyboardStep = 0.1f } }); } protected override void LoadComplete() { base.LoadComplete(); kiai.Current.BindValueChanged(_ => saveChanges()); scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges()); if (!Beatmap.BeatmapInfo.Ruleset.CreateInstance().EditorShowScrollSpeed) scrollSpeedSlider.Hide(); void saveChanges() { if (!isRebinding) ChangeHandler?.SaveState(); } } private bool isRebinding; protected override void OnControlPointChanged(ValueChangedEvent point) { scrollSpeedSlider.Current.ValueChanged -= updateControlPointFromSlider; if (point.NewValue is EffectControlPoint newEffectPoint) { isRebinding = true; kiai.Current = newEffectPoint.KiaiModeBindable; scrollSpeedSlider.Current = new BindableDouble(1) { MinValue = 0.01, MaxValue = 10, Precision = 0.01, Value = newEffectPoint.ScrollSpeedBindable.Value }; scrollSpeedSlider.Current.ValueChanged += updateControlPointFromSlider; // at this point in time the above is enough to keep the slider control in sync with reality, // since undo/redo causes `OnControlPointChanged()` to fire. // whenever that stops being the case, or there is a possibility that the scroll speed could be changed // by something else other than this control, this code should probably be revisited to have a binding in the other direction, too. isRebinding = false; } } private void updateControlPointFromSlider(ValueChangedEvent scrollSpeed) { if (ControlPoint.Value is not EffectControlPoint effectPoint || isRebinding) return; effectPoint.ScrollSpeedBindable.Value = scrollSpeed.NewValue; } protected override EffectControlPoint CreatePoint() { var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time); return new EffectControlPoint { KiaiMode = reference.KiaiMode, ScrollSpeed = reference.ScrollSpeed, }; } } }