// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests.Responses { public class APIBeatmapSet : BeatmapMetadata // todo: this is a bit wrong... { [JsonProperty(@"covers")] private BeatmapSetOnlineCovers covers { get; set; } private int? onlineBeatmapSetID; [JsonProperty(@"id")] public int? OnlineBeatmapSetID { get => onlineBeatmapSetID; set => onlineBeatmapSetID = value > 0 ? value : null; } [JsonProperty(@"status")] public BeatmapSetOnlineStatus Status { get; set; } [JsonProperty(@"preview_url")] private string preview { get; set; } [JsonProperty(@"play_count")] private int playCount { get; set; } [JsonProperty(@"favourite_count")] private int favouriteCount { get; set; } [JsonProperty(@"bpm")] private double bpm { get; set; } [JsonProperty(@"video")] private bool hasVideo { get; set; } [JsonProperty(@"storyboard")] private bool hasStoryboard { get; set; } [JsonProperty(@"submitted_date")] private DateTimeOffset submitted { get; set; } [JsonProperty(@"ranked_date")] private DateTimeOffset? ranked { get; set; } [JsonProperty(@"last_updated")] private DateTimeOffset lastUpdated { get; set; } [JsonProperty(@"ratings")] private int[] ratings { get; set; } [JsonProperty(@"user_id")] private long creatorId { set => Author.Id = value; } [JsonProperty(@"availability")] private BeatmapSetOnlineAvailability availability { get; set; } [JsonProperty(@"beatmaps")] private IEnumerable beatmaps { get; set; } public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) { return new BeatmapSetInfo { OnlineBeatmapSetID = OnlineBeatmapSetID, Metadata = this, Status = Status, Metrics = ratings == null ? null : new BeatmapSetMetrics { Ratings = ratings }, OnlineInfo = new BeatmapSetOnlineInfo { Covers = covers, Preview = preview, PlayCount = playCount, FavouriteCount = favouriteCount, BPM = bpm, Status = Status, HasVideo = hasVideo, HasStoryboard = hasStoryboard, Submitted = submitted, Ranked = ranked, LastUpdated = lastUpdated, Availability = availability, }, Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(), }; } } }