// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { public class TestCasePlayerLoader : OsuTestCase { [BackgroundDependencyLoader] private void load(OsuGameBase game) { Beatmap.Value = new DummyWorkingBeatmap(game); AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player { AllowPause = false, AllowLeadIn = false, AllowResults = false, }))); } } }