// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Input; namespace osu.Game.Screens.Play { public class HUDOverlay : Container { private const float fade_duration = 400; private const Easing fade_easing = Easing.Out; public readonly KeyCounterDisplay KeyCounter; public readonly RollingCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly RollingCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; public readonly SongProgress Progress; public readonly ModDisplay ModDisplay; public readonly HitErrorDisplay HitErrorDisplay; public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; public readonly FailingLayer FailingLayer; public Bindable ShowHealthbar = new Bindable(true); private readonly ScoreProcessor scoreProcessor; private readonly HealthProcessor healthProcessor; private readonly DrawableRuleset drawableRuleset; private readonly IReadOnlyList mods; /// /// Whether the elements that can optionally be hidden should be visible. /// public Bindable ShowHud { get; } = new BindableBool(); private Bindable configShowHud; private readonly Container visibilityContainer; private readonly BindableBool replayLoaded = new BindableBool(); private static bool hasShownNotificationOnce; public Action RequestSeek; private readonly Container topScoreContainer; private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList mods) { this.scoreProcessor = scoreProcessor; this.healthProcessor = healthProcessor; this.drawableRuleset = drawableRuleset; this.mods = mods; RelativeSizeAxes = Axes.Both; Children = new Drawable[] { FailingLayer = CreateFailingLayer(), visibilityContainer = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { HealthDisplay = CreateHealthDisplay(), topScoreContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, AutoSizeAxes = Axes.Both, Children = new Drawable[] { AccuracyCounter = CreateAccuracyCounter(), ScoreCounter = CreateScoreCounter(), ComboCounter = CreateComboCounter(), }, }, Progress = CreateProgress(), ModDisplay = CreateModsContainer(), HitErrorDisplay = CreateHitErrorDisplayOverlay(), PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), } }, new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y), AutoSizeAxes = Axes.Both, LayoutDuration = fade_duration / 2, LayoutEasing = fade_easing, Direction = FillDirection.Vertical, Children = new Drawable[] { KeyCounter = CreateKeyCounter(), HoldToQuit = CreateHoldForMenuButton(), } } }; } [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config, NotificationOverlay notificationOverlay) { if (scoreProcessor != null) BindScoreProcessor(scoreProcessor); if (healthProcessor != null) BindHealthProcessor(healthProcessor); if (drawableRuleset != null) { BindDrawableRuleset(drawableRuleset); Progress.Objects = drawableRuleset.Objects; Progress.RequestSeek = time => RequestSeek(time); Progress.ReferenceClock = drawableRuleset.FrameStableClock; } ModDisplay.Current.Value = mods; configShowHud = config.GetBindable(OsuSetting.ShowInterface); if (!configShowHud.Value && !hasShownNotificationOnce) { hasShownNotificationOnce = true; notificationOverlay?.Post(new SimpleNotification { Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab." }); } // start all elements hidden hideTargets.ForEach(d => d.Hide()); } public override void Hide() => throw new InvalidOperationException($"{nameof(HUDOverlay)} should not be hidden as it will remove the ability of a user to quit. Use {nameof(ShowHud)} instead."); protected override void LoadComplete() { base.LoadComplete(); ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing))); ShowHealthbar.BindValueChanged(healthBar => { if (healthBar.NewValue) { HealthDisplay.FadeIn(fade_duration, fade_easing); topScoreContainer.MoveToY(30, fade_duration, fade_easing); } else { HealthDisplay.FadeOut(fade_duration, fade_easing); topScoreContainer.MoveToY(0, fade_duration, fade_easing); } }, true); configShowHud.BindValueChanged(visible => { if (!ShowHud.Disabled) ShowHud.Value = visible.NewValue; }, true); replayLoaded.BindValueChanged(replayLoadedValueChanged, true); } private void replayLoadedValueChanged(ValueChangedEvent e) { PlayerSettingsOverlay.ReplayLoaded = e.NewValue; if (e.NewValue) { PlayerSettingsOverlay.Show(); ModDisplay.FadeIn(200); KeyCounter.Margin = new MarginPadding(10) { Bottom = 30 }; } else { PlayerSettingsOverlay.Hide(); ModDisplay.Delay(2000).FadeOut(200); KeyCounter.Margin = new MarginPadding(10); } } protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) { (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); Progress.BindDrawableRuleset(drawableRuleset); } protected override bool OnKeyDown(KeyDownEvent e) { if (e.Repeat) return false; if (e.ShiftPressed) { switch (e.Key) { case Key.Tab: configShowHud.Value = !configShowHud.Value; return true; } } return base.OnKeyDown(e); } protected virtual RollingCounter CreateAccuracyCounter() => new PercentageCounter { TextSize = 20, BypassAutoSizeAxes = Axes.X, Anchor = Anchor.TopLeft, Origin = Anchor.TopRight, Margin = new MarginPadding { Top = 5, Right = 20 }, }; protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6) { TextSize = 40, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }; protected virtual RollingCounter CreateComboCounter() => new SimpleComboCounter { TextSize = 20, BypassAutoSizeAxes = Axes.X, Anchor = Anchor.TopRight, Origin = Anchor.TopLeft, Margin = new MarginPadding { Top = 5, Left = 20 }, }; protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay { Size = new Vector2(1, 5), RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }; protected virtual FailingLayer CreateFailingLayer() => new FailingLayer(); protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Margin = new MarginPadding(10), }; protected virtual SongProgress CreateProgress() => new SongProgress { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, }; protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }; protected virtual ModDisplay CreateModsContainer() => new ModDisplay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 20, Right = 20 }, }; protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows); protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay(); protected virtual void BindScoreProcessor(ScoreProcessor processor) { ScoreCounter?.Current.BindTo(processor.TotalScore); AccuracyCounter?.Current.BindTo(processor.Accuracy); ComboCounter?.Current.BindTo(processor.Combo); if (HealthDisplay is StandardHealthDisplay shd) processor.NewJudgement += shd.Flash; } protected virtual void BindHealthProcessor(HealthProcessor processor) { HealthDisplay?.BindHealthProcessor(processor); FailingLayer?.BindHealthProcessor(processor); } } }