// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Select.Carousel { public class SetPanelBackground : BufferedContainer { public SetPanelBackground(WorkingBeatmap working) { CacheDrawnFrameBuffer = true; RedrawOnScale = false; Children = new Drawable[] { new BeatmapBackgroundSprite(working) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, new FillFlowContainer { Depth = -1, RelativeSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, Children = new[] { // The left half with no gradient applied new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, // Piecewise-linear gradient with 3 segments to make it appear smoother new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, }, new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, }, new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, }, } }, }; } } }