// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { public partial class TestSceneHitApplication : HitObjectApplicationTestScene { [Test] public void TestApplyNewHit() { var hit = new DrawableHit(); AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit { Type = HitType.Rim, IsStrong = false, StartTime = 300 }))); AddHitObject(hit); RemoveHitObject(hit); AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit { Type = HitType.Centre, IsStrong = true, StartTime = 500 }))); AddHitObject(hit); } } }