// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; using OpenTK.Input; using osu.Game.Graphics; using OpenTK.Graphics; using osu.Framework.Allocation; using System.Linq; namespace osu.Game.Screens.Play { public class FailOverlay : GameplayMenuOverlay { public override string Header => "failed"; public override string Description => "you're dead, try again?"; [BackgroundDependencyLoader] private void load(OsuColour colours) { AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!args.Repeat && args.Key == Key.Escape) { InternalButtons.Children.Last().TriggerOnClick(); return true; } return base.OnKeyDown(state, args); } } }