// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Catch.Skinning.Legacy { public class LegacyBananaPiece : LegacyCatchHitObjectPiece { protected override void LoadComplete() { base.LoadComplete(); Texture? texture = Skin.GetTexture("fruit-bananas"); Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay"); SetTexture(texture, overlayTexture); } } }