// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.States; using osu.Game.Configuration; using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.ClicksPerSecond; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI { public abstract partial class RulesetInputManager : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler where T : struct { protected override bool AllowRightClickFromLongTouch => false; public readonly KeyBindingContainer KeyBindingContainer; [Resolved] private ScoreProcessor? scoreProcessor { get; set; } private ReplayRecorder? recorder; public ReplayRecorder? Recorder { set { if (value == recorder) return; if (value != null && recorder != null) throw new InvalidOperationException("Cannot attach more than one recorder"); recorder?.Expire(); recorder = value; if (recorder != null) KeyBindingContainer.Add(recorder); } } protected override InputState CreateInitialState() => new RulesetInputManagerInputState(base.CreateInitialState()); protected override Container Content => content; private readonly Container content; protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique) .WithChild(content = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons); tapsDisabled = config.GetBindable(OsuSetting.TouchDisableGameplayTaps); } #region Action mapping (for replays) public override void HandleInputStateChange(InputStateChangeEvent inputStateChange) { switch (inputStateChange) { case ReplayStateChangeEvent stateChangeEvent: foreach (var action in stateChangeEvent.ReleasedActions) KeyBindingContainer.TriggerReleased(action); foreach (var action in stateChangeEvent.PressedActions) KeyBindingContainer.TriggerPressed(action); break; case ReplayStatisticsFrameEvent statisticsStateChangeEvent: scoreProcessor?.ResetFromReplayFrame(statisticsStateChangeEvent.Frame); break; default: base.HandleInputStateChange(inputStateChange); break; } } #endregion #region IHasReplayHandler private ReplayInputHandler? replayInputHandler; public ReplayInputHandler? ReplayInputHandler { get => replayInputHandler; set { if (replayInputHandler != null) { RemoveHandler(replayInputHandler); new ReplayStateReset().Apply(CurrentState, this); } replayInputHandler = value; UseParentInput = replayInputHandler == null; if (replayInputHandler != null) AddHandler(replayInputHandler); } } #endregion #region Setting application (disables etc.) private Bindable mouseDisabled = null!; private Bindable tapsDisabled = null!; protected override bool Handle(UIEvent e) { switch (e) { case MouseDownEvent: if (mouseDisabled.Value) return true; // importantly, block upwards propagation so global bindings also don't fire. break; case MouseUpEvent mouseUp: if (!CurrentState.Mouse.IsPressed(mouseUp.Button)) return false; break; } return base.Handle(e); } protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e) { if (tapsDisabled.Value) { // Only propagate positional data when taps are disabled. e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition); } return base.HandleMouseTouchStateChange(e); } #endregion #region Key Counter Attachment public void Attach(InputCountController inputCountController) { var triggers = KeyBindingContainer.DefaultKeyBindings .Select(b => b.GetAction()) .Distinct() .Select(action => new KeyCounterActionTrigger(action)) .ToArray(); KeyBindingContainer.AddRange(triggers); inputCountController.AddRange(triggers); } #endregion #region Keys per second Counter Attachment public void Attach(ClicksPerSecondController controller) => KeyBindingContainer.Add(new ActionListener(controller)); private partial class ActionListener : Component, IKeyBindingHandler { private readonly ClicksPerSecondController controller; public ActionListener(ClicksPerSecondController controller) { this.controller = controller; } public bool OnPressed(KeyBindingPressEvent e) { controller.AddInputTimestamp(); return false; } public void OnReleased(KeyBindingReleaseEvent e) { } } #endregion protected virtual KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new RulesetKeyBindingContainer(ruleset, variant, unique); public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer { protected override bool HandleRepeats => false; public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { } protected override void ReloadMappings(IQueryable realmKeyBindings) { base.ReloadMappings(realmKeyBindings); KeyBindings = KeyBindings.Where(static b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList(); RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings); } } private class ReplayStateReset : IInput { public void Apply(InputState state, IInputStateChangeHandler handler) { if (!(state is RulesetInputManagerInputState inputState)) throw new InvalidOperationException($"{nameof(ReplayState)} should only be applied to a {nameof(RulesetInputManagerInputState)}"); inputState.LastReplayState = null; handler.HandleInputStateChange(new ReplayStateChangeEvent(state, this, inputState.LastReplayState?.PressedActions.ToArray() ?? [], [])); } } } public class RulesetInputManagerInputState : InputState where T : struct { public ReplayState? LastReplayState; public RulesetInputManagerInputState(InputState state) : base(state) { } } }