using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables; namespace osu.Game.Modes.Osu { class OsuScoreProcessor : ScoreProcessor { public override void AddJudgement(JudgementInfo judgement) { base.AddJudgement(judgement); switch (judgement.Result) { case HitResult.Hit: Combo.Value++; break; case HitResult.Miss: Combo.Value = 0; break; } } protected override void UpdateCalculations() { base.UpdateCalculations(); int score = 0; int maxScore = 0; foreach (OsuJudgementInfo j in Judgements) { switch (j.Score) { case OsuScoreResult.Miss: maxScore += 300; break; case OsuScoreResult.Hit50: score += 50; maxScore += 300; break; case OsuScoreResult.Hit100: score += 100; maxScore += 300; break; case OsuScoreResult.Hit300: score += 300; maxScore += 300; break; } } TotalScore.Value = score; Accuracy.Value = (double)score / maxScore; } } }