// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; using Newtonsoft.Json; namespace osu.Game.Online.Multiplayer.Countdown { /// /// Indicates that a countdown started in the . /// [MessagePackObject] public class CountdownStartedEvent : MatchServerEvent { /// /// The countdown that was started. /// [Key(0)] public readonly MultiplayerCountdown Countdown; [JsonConstructor] [SerializationConstructor] public CountdownStartedEvent(MultiplayerCountdown countdown) { Countdown = countdown; } } }