// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyApproachCircle : Sprite { [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; private IBindable accentColour = null!; [BackgroundDependencyLoader] private void load(ISkinSource skin) { var texture = skin.GetTexture(@"approachcircle"); Debug.Assert(texture != null); Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); } protected override void LoadComplete() { base.LoadComplete(); accentColour = drawableObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); } } }