// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { public partial class TestSceneMaximumScore : RateAdjustedBeatmapTestScene { private ScoreAccessibleReplayPlayer currentPlayer = null!; private List judgementResults = new List(); [Test] public void TestSimultaneousTickAndNote() { performTest( new List { new HoldNote { StartTime = 1000, Duration = 2000, Column = 0, }, new Note { StartTime = 2000, Column = 1 } }, new List { new ManiaReplayFrame(1000, ManiaAction.Key1), new ManiaReplayFrame(2000, ManiaAction.Key1, ManiaAction.Key2), new ManiaReplayFrame(2001, ManiaAction.Key1), new ManiaReplayFrame(3000) }); AddAssert("all objects perfectly judged", () => judgementResults.Select(result => result.Type), () => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult))); AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000)); } [Test] public void TestSimultaneousLongNotes() { performTest( new List { new HoldNote { StartTime = 1000, Duration = 2000, Column = 0, }, new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 } }, new List { new ManiaReplayFrame(1000, ManiaAction.Key1), new ManiaReplayFrame(2000, ManiaAction.Key1, ManiaAction.Key2), new ManiaReplayFrame(3000, ManiaAction.Key2), new ManiaReplayFrame(4000) }); AddAssert("all objects perfectly judged", () => judgementResults.Select(result => result.Type), () => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult))); AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000)); } private void performTest(List hitObjects, List frames) { var beatmap = new Beatmap { HitObjects = hitObjects, BeatmapInfo = { Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, Ruleset = new ManiaRuleset().RulesetInfo }, }; beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f }); AddStep("load player", () => { Beatmap.Value = CreateWorkingBeatmap(beatmap); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); p.OnLoadComplete += _ => { p.ScoreProcessor.NewJudgement += result => { if (currentPlayer == p) judgementResults.Add(result); }; }; LoadScreen(currentPlayer = p); judgementResults = new List(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } private partial class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) : base(score, new PlayerConfiguration { AllowPause = false, ShowResults = false, }) { } } } }