// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Screens.Select { public class PlaySongSelect : SongSelect { private bool removeAutoModOnResume; private OsuScreen player; public override bool AllowExternalScreenChange => true; protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap(); [BackgroundDependencyLoader] private void load(OsuColour colours) { BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => { ValidForResume = false; Edit(); }, Key.Number4); ((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score)); } protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); public override void OnResuming(IScreen last) { base.OnResuming(last); player = null; if (removeAutoModOnResume) { var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); ModSelect.DeselectTypes(new[] { autoType }, true); removeAutoModOnResume = false; } } protected override bool OnKeyDown(KeyDownEvent e) { switch (e.Key) { case Key.Enter: // this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is // matching with exact modifier consideration (so Ctrl+Enter would be ignored). FinaliseSelection(); return true; } return base.OnKeyDown(e); } protected override bool OnStart() { if (player != null) return false; // Ctrl+Enter should start map with autoplay enabled. if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true) { var auto = Ruleset.Value.CreateInstance().GetAutoplayMod(); var autoType = auto.GetType(); var mods = Mods.Value; if (mods.All(m => m.GetType() != autoType)) { Mods.Value = mods.Append(auto).ToArray(); removeAutoModOnResume = true; } } Beatmap.Value.Track.Looping = false; SampleConfirm?.Play(); this.Push(player = new PlayerLoader(() => new Player())); return true; } } }