using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Game.Graphics; using osu.Framework.Allocation; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.Mania.UI { /// /// controls that from up to down /// internal class ManiaColumnGroup : ScrollingPlayfield { public const float HIT_TARGET_POSITION = 50; private SpecialColumnPosition specialColumnPosition; /// /// The style to use for the special column. /// public SpecialColumnPosition SpecialColumnPosition { get { return specialColumnPosition; } set { if (IsLoaded) throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield."); specialColumnPosition = value; } } private readonly FillFlowContainer columns; public IEnumerable Columns => columns.Children; protected override Container Content => content; private readonly Container content; private readonly Container judgements; public Container Judgements => judgements; private readonly Container topLevelContainer; public Container TopLevelContainer => topLevelContainer; private List normalColumnColours = new List(); private Color4 specialColumnColour; public int ColumnCount { get; protected set; } public ManiaColumnGroup(int columnCount) : base(Axes.Y) { ColumnCount = columnCount; Name = "Playfield elements"; Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; //RelativeSizeAxes = Axes.Y; //AutoSizeAxes = Axes.X; InternalChildren = new Drawable[] { new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new Container { Name = "Columns mask", RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Masking = true, Children = new Drawable[] { new Box { Name = "Background", RelativeSizeAxes = Axes.Both, Colour = new Color4(0,0,0,0.8f) }, columns = new FillFlowContainer { Name = "Columns", RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Direction = FillDirection.Horizontal, Padding = new MarginPadding { Left = 1, Right = 1 }, Spacing = new Vector2(1, 0) }, } }, new Container { Name = "Barlines mask", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Y, Width = 1366, // Bar lines should only be masked on the vertical axis BypassAutoSizeAxes = Axes.Both, Masking = true, Child = content = new Container { Name = "Bar lines", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Y, Padding = new MarginPadding { Top = HIT_TARGET_POSITION } } }, judgements = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Y = HIT_TARGET_POSITION + 150, BypassAutoSizeAxes = Axes.Both }, topLevelContainer = new Container { RelativeSizeAxes = Axes.Both } } } }; } /// /// Whether the column index is a special column for this playfield. /// /// The 0-based column index. /// Whether the column is a special column. private bool isSpecialColumn(int column) { switch (SpecialColumnPosition) { default: case SpecialColumnPosition.Normal: return ColumnCount % 2 == 1 && column == ColumnCount / 2; case SpecialColumnPosition.Left: return column == 0; case SpecialColumnPosition.Right: return column == ColumnCount - 1; } } public void AddColumn(Column c) { c.VisibleTimeRange.BindTo(VisibleTimeRange); topLevelContainer.Add(c.TopLevelContainer.CreateProxy()); columns.Add(c); } public void AddJudgement(Judgement judgement) { judgements.Clear(); judgements.Add(new DrawableManiaJudgement(judgement) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { normalColumnColours = new List { colours.RedDark, colours.GreenDark }; specialColumnColour = colours.BlueDark; // Set the special column + colour + key foreach (var column in Columns) { if (!column.IsSpecial) continue; column.AccentColour = specialColumnColour; } var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList(); // We'll set the colours of the non-special columns in a separate loop, because the non-special // column colours are mirrored across their centre and special styles mess with this for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++) { Color4 colour = normalColumnColours[i % normalColumnColours.Count]; nonSpecialColumns[i].AccentColour = colour; nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour; } } protected override void Update() { // Due to masking differences, it is not possible to get the width of the columns container automatically // While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually content.Width = columns.Width; } } }