// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.Matchmaking; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Matchmaking.Match; using osu.Game.Tests.Visual.Multiplayer; using osuTK; namespace osu.Game.Tests.Visual.Matchmaking { public partial class TestScenePlayerPanelOverlay : MultiplayerTestScene { private PlayerPanelOverlay list = null!; public override void SetUpSteps() { base.SetUpSteps(); AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.Matchmaking))); WaitForJoined(); AddStep("add list", () => Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), Child = list = new PlayerPanelOverlay() }); } [Test] public void TestChangeDisplayMode() { AddStep("join users", () => { for (int i = 0; i < 7; i++) { MultiplayerClient.AddUser(new MultiplayerRoomUser(i) { User = new APIUser { Username = $"User {i}" } }); } }); AddStep("change to split mode", () => list.DisplayStyle = PanelDisplayStyle.Split); AddStep("change to grid mode", () => list.DisplayStyle = PanelDisplayStyle.Grid); AddStep("change to hidden mode", () => list.DisplayStyle = PanelDisplayStyle.Hidden); } [Test] public void AddPanelsGrid() { AddStep("change to grid mode", () => list.DisplayStyle = PanelDisplayStyle.Grid); int userId = 0; AddRepeatStep("join user", () => { MultiplayerClient.AddUser(new MultiplayerRoomUser(userId) { User = new APIUser { Username = $"User {userId}" } }); userId++; }, 8); } [Test] public void AddPanelsSplit() { AddStep("change to split mode", () => list.DisplayStyle = PanelDisplayStyle.Split); int userId = 0; AddRepeatStep("join user", () => { MultiplayerClient.AddUser(new MultiplayerRoomUser(userId) { User = new APIUser { Username = $"User {userId}" } }); userId++; }, 8); } [Test] public void RemovePanels() { AddStep("join another user", () => { MultiplayerClient.AddUser(new MultiplayerRoomUser(1) { User = new APIUser { Username = "User 1" } }); }); AddUntilStep("two panels displayed", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); AddStep("remove a user", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 })); AddUntilStep("one panel displayed", () => this.ChildrenOfType().Count(), () => Is.EqualTo(1)); } [Test] public void ChangeRankings() { AddStep("join users", () => { for (int i = 0; i < 7; i++) { MultiplayerClient.AddUser(new MultiplayerRoomUser(i) { User = new APIUser { Username = $"User {i}" } }); } }); AddStep("set random placements", () => { MultiplayerRoom room = MultiplayerClient.ServerRoom!; int[] placements = Enumerable.Range(1, room.Users.Count).ToArray(); Random.Shared.Shuffle(placements); MatchmakingRoomState state = new MatchmakingRoomState(); for (int i = 0; i < room.Users.Count; i++) state.Users[room.Users[i].UserID].Placement = placements[i]; MultiplayerClient.ChangeMatchRoomState(state).WaitSafely(); }); } } }