// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Skinning; using osu.Game.Tests.Gameplay; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneHUDOverlay : OsuManualInputManagerTestScene { private OsuConfigManager localConfig; private HUDOverlay hudOverlay; [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached] private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock()); // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; private FillFlowContainer keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().First(); [BackgroundDependencyLoader] private void load() { Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage)); } [SetUp] public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always)); [Test] public void TestComboCounterIncrementing() { createNew(); AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10); AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; }); } [Test] public void TestShownByDefault() { createNew(); AddAssert("showhud is set", () => hudOverlay.ShowHud.Value); AddAssert("hidetarget is visible", () => hideTarget.IsPresent); AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent); AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent); } [Test] public void TestFadesInOnLoadComplete() { float? initialAlpha = null; createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha); AddUntilStep("wait for load", () => hudOverlay.IsAlive); AddAssert("initial alpha was less than 1", () => initialAlpha < 1); } [Test] public void TestHideExternally() { createNew(); AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent); // Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above. AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent); } [Test] public void TestMomentaryShowHUD() { createNew(); AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never)); AddUntilStep("wait for fade", () => !hideTarget.IsPresent); AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft)); AddUntilStep("wait for visible", () => hideTarget.IsPresent); AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft)); AddUntilStep("wait for fade", () => !hideTarget.IsPresent); } [Test] public void TestExternalHideDoesntAffectConfig() { createNew(); AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); AddAssert("config unchanged", () => localConfig.GetBindable(OsuSetting.HUDVisibilityMode).IsDefault); AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true); AddAssert("config unchanged", () => localConfig.GetBindable(OsuSetting.HUDVisibilityMode).IsDefault); } [Test] public void TestChangeHUDVisibilityOnHiddenKeyCounter() { createNew(); AddStep("hide key overlay", () => { localConfig.SetValue(OsuSetting.KeyOverlay, false); hudOverlay.KeyCounter.AlwaysVisible.Value = false; }); AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent); AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true); AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent); AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent); } [Test] public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad() { AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never)); createNew(); AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded); AddUntilStep("wait for components to be hidden", () => !hudOverlay.ChildrenOfType().Single().IsPresent); AddStep("reload components", () => hudOverlay.ChildrenOfType().Single().Reload()); AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType().Single().ComponentsLoaded); } private void createNew(Action action = null) { AddStep("create overlay", () => { hudOverlay = new HUDOverlay(null, Array.Empty()); // Add any key just to display the key counter visually. hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); scoreProcessor.Combo.Value = 1; action?.Invoke(hudOverlay); Child = hudOverlay; }); } protected override void Dispose(bool isDisposing) { localConfig?.Dispose(); base.Dispose(isDisposing); } } }