// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Testing; namespace osu.Game.Rulesets { [ExcludeFromDynamicCompile] public class RulesetInfo : IEquatable { public int? ID { get; set; } public string Name { get; set; } public string ShortName { get; set; } public string InstantiationInfo { get; set; } [JsonIgnore] public bool Available { get; set; } // TODO: this should probably be moved to RulesetStore. public virtual Ruleset CreateInstance() { if (!Available) return null; var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo).AsNonNull()); // overwrite the pre-populated RulesetInfo with a potentially database attached copy. ruleset.RulesetInfo = this; return ruleset; } public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo; public override bool Equals(object obj) => obj is RulesetInfo rulesetInfo && Equals(rulesetInfo); [SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")] public override int GetHashCode() { unchecked { var hashCode = ID.HasValue ? ID.GetHashCode() : 0; hashCode = (hashCode * 397) ^ (InstantiationInfo != null ? InstantiationInfo.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Available.GetHashCode(); return hashCode; } } public override string ToString() => Name ?? $"{Name} ({ShortName}) ID: {ID}"; } }