// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Newtonsoft.Json; namespace osu.Game.Rulesets { public class RulesetInfo : IEquatable { public int? ID { get; set; } public string Name { get; set; } public string ShortName { get; set; } public string InstantiationInfo { get; set; } [JsonIgnore] public bool Available { get; set; } public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this); public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo; public override string ToString() => $"{Name} ({ShortName}) ID: {ID}"; } }