// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using System.Collections.Generic; namespace osu.Game.Rulesets.Catch { public class CatchDifficultyCalculator : DifficultyCalculator { public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap) { } public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0; } }