// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Overlays.FirstRunSetup { public abstract class FirstRunSetupScreen : Screen { private const float offset = 100; protected FillFlowContainer Content { get; private set; } protected FirstRunSetupScreen() { InternalChildren = new Drawable[] { new OsuScrollContainer(Direction.Vertical) { RelativeSizeAxes = Axes.Both, Child = Content = new FillFlowContainer { Spacing = new Vector2(20), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, }, } }; } public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); this .FadeInFromZero(500) .MoveToX(offset) .MoveToX(0, 500, Easing.OutQuint); } public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); this .FadeInFromZero(500) .MoveToX(0, 500, Easing.OutQuint); } public override bool OnExiting(ScreenExitEvent e) { this .FadeOut(100) .MoveToX(offset, 500, Easing.OutQuint); return base.OnExiting(e); } public override void OnSuspending(ScreenTransitionEvent e) { this .FadeOut(100) .MoveToX(-offset, 500, Easing.OutQuint); base.OnSuspending(e); } } }