// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.Spectate; using osu.Game.Users; using osuTK; namespace osu.Game.Screens.Play { [Cached(typeof(IPreviewTrackOwner))] public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner { [Resolved] private IAPIProvider api { get; set; } = null!; [Resolved] private PreviewTrackManager previewTrackManager { get; set; } = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; [Resolved] private BeatmapModelDownloader beatmapDownloader { get; set; } = null!; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); private Container beatmapPanelContainer = null!; private RoundedButton watchButton = null!; private SettingsCheckbox automaticDownload = null!; private readonly APIUser targetUser; /// /// The player's immediate online gameplay state. /// This doesn't always reflect the gameplay state being watched. /// private SpectatorGameplayState? immediateSpectatorGameplayState; private GetBeatmapSetRequest? onlineBeatmapRequest; private APIBeatmapSet? beatmapSet; public SoloSpectatorScreen(APIUser targetUser) : base(targetUser.Id) { this.targetUser = targetUser; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { InternalChild = new Container { Masking = true, CornerRadius = 20, AutoSizeAxes = Axes.Both, AutoSizeDuration = 500, AutoSizeEasing = Easing.OutQuint, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new Box { Colour = colourProvider.Background5, RelativeSizeAxes = Axes.Both, }, new FillFlowContainer { Margin = new MarginPadding(20), AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(15), Children = new Drawable[] { new OsuSpriteText { Text = "Spectator Mode", Font = OsuFont.Default.With(size: 30), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(15), Children = new Drawable[] { new UserGridPanel(targetUser) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Height = 145, Width = 290, }, new SpriteIcon { Size = new Vector2(40), Icon = FontAwesome.Solid.ArrowRight, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, beatmapPanelContainer = new Container { AutoSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, } }, automaticDownload = new SettingsCheckbox { LabelText = "Automatically download beatmaps", Current = config.GetBindable(OsuSetting.AutomaticallyDownloadMissingBeatmaps), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, watchButton = new PurpleRoundedButton { Text = "Start Watching", Width = 250, Anchor = Anchor.Centre, Origin = Anchor.Centre, Action = () => scheduleStart(immediateSpectatorGameplayState), Enabled = { Value = false } } } } } }; } protected override void LoadComplete() { base.LoadComplete(); automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload()); } protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) => Schedule(() => { clearDisplay(); showBeatmapPanel(spectatorState); }); protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() => { immediateSpectatorGameplayState = spectatorGameplayState; watchButton.Enabled.Value = true; scheduleStart(spectatorGameplayState); }); protected override void FailGameplay(int userId) { if (this.GetChildScreen() is SpectatorPlayerLoader loader) { if (loader.GetChildScreen() is SpectatorPlayer player) { player.AllowFail(); resetStartState(); } else QuitGameplay(userId); } } protected override void QuitGameplay(int userId) { // Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected). this.MakeCurrent(); resetStartState(); } private void resetStartState() => Schedule(() => { scheduledStart?.Cancel(); immediateSpectatorGameplayState = null; clearDisplay(); }); private void clearDisplay() { watchButton.Enabled.Value = false; onlineBeatmapRequest?.Cancel(); beatmapPanelContainer.Clear(); previewTrackManager.StopAnyPlaying(this); } private ScheduledDelegate? scheduledStart; private void scheduleStart(SpectatorGameplayState? spectatorGameplayState) { Debug.Assert(spectatorGameplayState != null); // This function may be called multiple times in quick succession once the screen becomes current again. scheduledStart?.Cancel(); scheduledStart = Schedule(() => { if (this.IsCurrentScreen()) start(); else scheduleStart(spectatorGameplayState); }); void start() { Beatmap.Value = spectatorGameplayState.Beatmap; Ruleset.Value = spectatorGameplayState.Ruleset.RulesetInfo; this.Push(new SpectatorPlayerLoader(spectatorGameplayState.Score, () => new SoloSpectatorPlayer(spectatorGameplayState.Score))); } } private void showBeatmapPanel(SpectatorState state) { Debug.Assert(state.BeatmapID != null); onlineBeatmapRequest = new GetBeatmapSetRequest(state.BeatmapID.Value, BeatmapSetLookupType.BeatmapId); onlineBeatmapRequest.Success += beatmapSet => Schedule(() => { this.beatmapSet = beatmapSet; beatmapPanelContainer.Child = new BeatmapCardNormal(this.beatmapSet, allowExpansion: false); checkForAutomaticDownload(); }); api.Queue(onlineBeatmapRequest); } private void checkForAutomaticDownload() { if (beatmapSet == null) return; if (!automaticDownload.Current.Value) return; if (beatmaps.IsAvailableLocally(new BeatmapSetInfo { OnlineID = beatmapSet.OnlineID })) return; beatmapDownloader.Download(beatmapSet); } public override bool OnExiting(ScreenExitEvent e) { previewTrackManager.StopAnyPlaying(this); return base.OnExiting(e); } } }