// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Pippidon.Objects { public class PippidonHitObject : HitObject, IHasPosition { public override Judgement CreateJudgement() => new Judgement(); public Vector2 Position { get; set; } public float X { get => Position.X; set => Position = new Vector2(value, Y); } public float Y { get => Position.Y; set => Position = new Vector2(X, value); } } }