// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD.HitErrorMeters; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneHitErrorMeter : OsuTestScene { [Cached(typeof(ScoreProcessor))] private TestScoreProcessor scoreProcessor = new TestScoreProcessor(); [Cached(typeof(DrawableRuleset))] private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset(); [SetUpSteps] public void SetUp() { AddStep("reset score processor", () => scoreProcessor.Reset()); } [Test] public void TestBasic() { AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5)); AddRepeatStep("New random judgement", () => { double offset = RNG.Next(-150, 150); newJudgement(offset, drawableRuleset.HitWindows.ResultFor(offset)); }, 400); AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); AddStep("New fixed judgement (50ms)", () => newJudgement(50)); ScheduledDelegate del = null; AddStep("Judgement barrage", () => { int runCount = 0; del = Scheduler.AddDelayed(() => { newJudgement(runCount++ / 10f); if (runCount == 500) // ReSharper disable once AccessToModifiedClosure del?.Cancel(); }, 10, true); }); AddUntilStep("wait for barrage", () => del.Cancelled); } [Test] public void TestOsu() { AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10)); } [Test] public void TestTaiko() { AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10)); } [Test] public void TestMania() { AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10)); } [Test] public void TestEmpty() { AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5)); AddStep("hit", () => newJudgement()); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("circle added", () => this.ChildrenOfType().All( meter => meter.ChildrenOfType().Count() == 1)); AddStep("miss", () => newJudgement(50, HitResult.Miss)); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("circle added", () => this.ChildrenOfType().All( meter => meter.ChildrenOfType().Count() == 2)); } [Test] public void TestBonus() { AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("small bonus", () => newJudgement(result: HitResult.SmallBonus)); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("no circle added", () => !this.ChildrenOfType().Any()); AddStep("large bonus", () => newJudgement(result: HitResult.LargeBonus)); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("no circle added", () => !this.ChildrenOfType().Any()); } [Test] public void TestIgnore() { AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("ignore hit", () => newJudgement(result: HitResult.IgnoreHit)); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("no circle added", () => !this.ChildrenOfType().Any()); AddStep("ignore miss", () => newJudgement(result: HitResult.IgnoreMiss)); AddAssert("no bars added", () => !this.ChildrenOfType().Any()); AddAssert("no circle added", () => !this.ChildrenOfType().Any()); } [Test] public void TestProcessingWhileHidden() { const int max_displayed_judgements = 20; AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("hide displays", () => { foreach (var hitErrorMeter in this.ChildrenOfType()) hitErrorMeter.Hide(); }); AddRepeatStep("hit", () => newJudgement(), max_displayed_judgements * 2); AddAssert("bars added", () => this.ChildrenOfType().Any()); AddAssert("circle added", () => this.ChildrenOfType().Any()); AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType().Any()); AddUntilStep("ensure max circles not exceeded", () => this.ChildrenOfType().First().ChildrenOfType().Count(), () => Is.LessThanOrEqualTo(max_displayed_judgements)); AddStep("show displays", () => { foreach (var hitErrorMeter in this.ChildrenOfType()) hitErrorMeter.Show(); }); } [Test] public void TestClear() { AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("hit", () => newJudgement(0.2D)); AddAssert("bar added", () => this.ChildrenOfType().All( meter => meter.ChildrenOfType().Count() == 1)); AddAssert("circle added", () => this.ChildrenOfType().All( meter => meter.ChildrenOfType().Count() == 1)); AddStep("clear", () => this.ChildrenOfType().ForEach(meter => meter.Clear())); AddAssert("bar cleared", () => !this.ChildrenOfType().Any()); AddAssert("colour cleared", () => !this.ChildrenOfType().Any()); } private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) { hitWindows?.SetDifficulty(overallDifficulty); drawableRuleset.HitWindows = hitWindows; Clear(); Add(new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, Children = new[] { new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" }, new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" }, new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" }, } }); Add(new BarHitErrorMeter { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, }); Add(new BarHitErrorMeter { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }); Add(new BarHitErrorMeter { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Rotation = 270, }); Add(new ColourHitErrorMeter { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding { Right = 50 } }); Add(new ColourHitErrorMeter { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Left = 50 } }); Add(new ColourHitErrorMeter { Anchor = Anchor.BottomCentre, Origin = Anchor.CentreLeft, Rotation = 270, Margin = new MarginPadding { Left = 50 } }); } private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect) { scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement()) { TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, Type = result, }); } [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] private class TestDrawableRuleset : DrawableRuleset { public HitWindows HitWindows; public override IEnumerable Objects => new[] { new HitCircle { HitWindows = HitWindows } }; public override event Action NewResult { add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context"); } public override event Action RevertResult { add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context"); } public override Playfield Playfield { get; } public override Container Overlays { get; } public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } public override GameplayCursorContainer Cursor { get; } public TestDrawableRuleset() : base(new OsuRuleset()) { } public override void SetReplayScore(Score replayScore) => throw new NotImplementedException(); public override void SetRecordTarget(Score score) => throw new NotImplementedException(); public override void RequestResume(Action continueResume) => throw new NotImplementedException(); public override void CancelResume() => throw new NotImplementedException(); } private class TestScoreProcessor : ScoreProcessor { public TestScoreProcessor() : base(new OsuRuleset()) { } public void Reset() => base.Reset(false); } } }