// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using OpenTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointPiece : CompositeDrawable { private readonly Slider slider; private readonly int index; private readonly Path path; private readonly CircularContainer marker; [Resolved] private OsuColour colours { get; set; } public PathControlPointPiece(Slider slider, int index) { this.slider = slider; this.index = index; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; InternalChildren = new Drawable[] { path = new SmoothPath { Anchor = Anchor.Centre, PathWidth = 1 }, marker = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(10), Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both } } }; } protected override void Update() { base.Update(); Position = slider.StackedPosition + slider.ControlPoints[index]; marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; path.ClearVertices(); if (index != slider.ControlPoints.Length - 1) { path.AddVertex(Vector2.Zero); path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]); } path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); protected override bool OnDragStart(DragStartEvent e) => true; protected override bool OnDrag(DragEvent e) { var newControlPoints = slider.ControlPoints.ToArray(); if (index == 0) { // Special handling for the head - only the position of the slider changes slider.Position += e.Delta; // Since control points are relative to the position of the slider, they all need to be offset backwards by the delta for (int i = 1; i < newControlPoints.Length; i++) newControlPoints[i] -= e.Delta; } else newControlPoints[index] += e.Delta; if (isSegmentSeparatorWithNext) newControlPoints[index + 1] = newControlPoints[index]; if (isSegmentSeparatorWithPrevious) newControlPoints[index - 1] = newControlPoints[index]; slider.ControlPoints = newControlPoints; slider.Path.Calculate(true); return true; } protected override bool OnDragEnd(DragEndEvent e) => true; private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index]; private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index]; } }