// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Replays; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Mania.Replays { internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame> { public ManiaFramedReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); public override void CollectPendingInputs(List<IInput> inputs) { inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() }); } } }