// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; using osu.Framework.Screens; using osu.Game.Screens.Backgrounds; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Screens.Edit.Menus; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Framework.Allocation; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Timing; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Edit.Screens; using osu.Game.Screens.Edit.Screens.Compose; using osu.Game.Screens.Edit.Screens.Design; using osu.Game.Screens.Edit.Components; namespace osu.Game.Screens.Edit { public class Editor : OsuScreen { protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4"); protected override bool HideOverlaysOnEnter => true; public override bool AllowBeatmapRulesetChange => false; private Box bottomBackground; private Container screenContainer; private EditorScreen currentScreen; private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private EditorClock clock; private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent); [BackgroundDependencyLoader] private void load(OsuColour colours) { // TODO: should probably be done at a RulesetContainer level to share logic with Player. var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); clock = new EditorClock(Beatmap, beatDivisor) { IsCoupled = false }; clock.ChangeSource(sourceClock); dependencies.CacheAs(clock); dependencies.CacheAs(clock); dependencies.Cache(beatDivisor); EditorMenuBar menuBar; TimeInfoContainer timeInfo; SummaryTimeline timeline; PlaybackControl playback; Children = new[] { new Container { Name = "Screen container", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 40, Bottom = 60 }, Child = screenContainer = new Container { RelativeSizeAxes = Axes.Both, Masking = true } }, new Container { Name = "Top bar", RelativeSizeAxes = Axes.X, Height = 40, Child = menuBar = new EditorMenuBar { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Items = new[] { new MenuItem("File") { Items = new[] { new EditorMenuItem("Export", MenuItemType.Standard, exportBeatmap), new EditorMenuItemSpacer(), new EditorMenuItem("Exit", MenuItemType.Standard, Exit) } } } } }, new Container { Name = "Bottom bar", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = 60, Children = new Drawable[] { bottomBackground = new Box { RelativeSizeAxes = Axes.Both }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = 5, Horizontal = 10 }, Child = new GridContainer { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, 220), new Dimension(), new Dimension(GridSizeMode.Absolute, 220) }, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = 10 }, Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, }, timeline = new SummaryTimeline { RelativeSizeAxes = Axes.Both, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = 10 }, Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both }, } }, } }, } } }, }; timeInfo.Beatmap.BindTo(Beatmap); timeline.Beatmap.BindTo(Beatmap); playback.Beatmap.BindTo(Beatmap); menuBar.Mode.ValueChanged += onModeChanged; bottomBackground.Colour = colours.Gray2; } private void exportBeatmap() { Beatmap.Value.Save(); } private void onModeChanged(EditorScreenMode mode) { currentScreen?.Exit(); switch (mode) { case EditorScreenMode.Compose: currentScreen = new Compose(); break; case EditorScreenMode.Design: currentScreen = new Design(); break; default: currentScreen = new EditorScreen(); break; } currentScreen.Beatmap.BindTo(Beatmap); LoadComponentAsync(currentScreen, screenContainer.Add); } protected override bool OnWheel(InputState state) { if (state.Mouse.WheelDelta > 0) clock.SeekBackward(true); else clock.SeekForward(true); return true; } protected override void OnResuming(Screen last) { Beatmap.Value.Track?.Stop(); base.OnResuming(last); } protected override void OnEntering(Screen last) { base.OnEntering(last); Background.FadeColour(Color4.DarkGray, 500); Beatmap.Value.Track?.Stop(); } protected override bool OnExiting(Screen next) { Background.FadeColour(Color4.White, 500); if (Beatmap.Value.Track != null) { Beatmap.Value.Track.Tempo.Value = 1; Beatmap.Value.Track.Start(); } return base.OnExiting(next); } } }