// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { internal class TimelineHitObjectDisplay : TimelinePart { private EditorBeatmap beatmap { get; } public TimelineHitObjectDisplay(EditorBeatmap beatmap) { RelativeSizeAxes = Axes.Both; this.beatmap = beatmap; } [BackgroundDependencyLoader] private void load() { foreach (var h in beatmap.HitObjects) add(h); beatmap.HitObjectAdded += add; beatmap.HitObjectRemoved += remove; beatmap.StartTimeChanged += h => { remove(h); add(h); }; } private void remove(HitObject h) { foreach (var d in Children.OfType().Where(c => c.HitObject == h)) d.Expire(); } private void add(HitObject h) { var yOffset = Children.Count(d => d.X == h.StartTime); Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS }); } private class TimelineHitObjectRepresentation : CompositeDrawable { public const float THICKNESS = 3; public readonly HitObject HitObject; public TimelineHitObjectRepresentation(HitObject hitObject) { HitObject = hitObject; Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; Width = (float)(hitObject.GetEndTime() - hitObject.StartTime); X = (float)hitObject.StartTime; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; if (hitObject is IHasEndTime) { AddInternal(new Container { CornerRadius = 2, Masking = true, Size = new Vector2(1, THICKNESS), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativePositionAxes = Axes.X, RelativeSizeAxes = Axes.X, Colour = Color4.Black, Child = new Box { RelativeSizeAxes = Axes.Both, } }); } AddInternal(new Circle { Size = new Vector2(16), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, RelativePositionAxes = Axes.X, AlwaysPresent = true, Colour = Color4.White, BorderColour = Color4.Black, BorderThickness = THICKNESS, }); } } } }