// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Rulesets.Taiko.Configuration; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public partial class TestSceneDrumTouchInputArea : OsuTestScene { private DrumTouchInputArea drumTouchInputArea = null!; private void createDrum(TaikoTouchControlScheme forcedControlScheme) { Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new InputDrum { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Height = 0.2f, }, drumTouchInputArea = new DrumTouchInputArea { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, ForceControlScheme = forcedControlScheme } } }; } [Test] public void TestDrum() { AddStep("create drum (kddk)", () => createDrum(TaikoTouchControlScheme.KDDK)); AddStep("show drum", () => drumTouchInputArea.Show()); AddStep("create drum (ddkk)", () => createDrum(TaikoTouchControlScheme.DDKK)); AddStep("show drum", () => drumTouchInputArea.Show()); AddStep("create drum (kkdd)", () => createDrum(TaikoTouchControlScheme.KKDD)); AddStep("show drum", () => drumTouchInputArea.Show()); } protected override Ruleset CreateRuleset() => new TaikoRuleset(); } }