// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Users; namespace osu.Game.Database { public class UserLookupCache : MemoryCachingComponent { [Resolved] private IAPIProvider api { get; set; } /// /// Perform an API lookup on the specified user, populating a model. /// /// The user to lookup. /// An optional cancellation token. /// The populated user, or null if the user does not exist or the request could not be satisfied. [ItemCanBeNull] public Task GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token); /// /// Perform an API lookup on the specified users, populating a model. /// /// The users to lookup. /// An optional cancellation token. /// The populated users. May include null results for failed retrievals. public Task GetUsersAsync(int[] userIds, CancellationToken token = default) { var userLookupTasks = new List>(); foreach (var u in userIds) { userLookupTasks.Add(GetUserAsync(u, token).ContinueWith(task => { if (!task.IsCompletedSuccessfully) return null; return task.Result; }, token)); } return Task.WhenAll(userLookupTasks); } protected override async Task ComputeValueAsync(int lookup, CancellationToken token = default) => await queryUser(lookup).ConfigureAwait(false); private readonly Queue<(int id, TaskCompletionSource)> pendingUserTasks = new Queue<(int, TaskCompletionSource)>(); private Task pendingRequestTask; private readonly object taskAssignmentLock = new object(); private Task queryUser(int userId) { lock (taskAssignmentLock) { var tcs = new TaskCompletionSource(); // Add to the queue. pendingUserTasks.Enqueue((userId, tcs)); // Create a request task if there's not already one. if (pendingRequestTask == null) createNewTask(); return tcs.Task; } } private void performLookup() { // contains at most 50 unique user IDs from userTasks, which is used to perform the lookup. var userTasks = new Dictionary>>(); // Grab at most 50 unique user IDs from the queue. lock (taskAssignmentLock) { while (pendingUserTasks.Count > 0 && userTasks.Count < 50) { (int id, TaskCompletionSource task) next = pendingUserTasks.Dequeue(); // Perform a secondary check for existence, in case the user was queried in a previous batch. if (CheckExists(next.id, out var existing)) next.task.SetResult(existing); else { if (userTasks.TryGetValue(next.id, out var tasks)) tasks.Add(next.task); else userTasks[next.id] = new List> { next.task }; } } } // Query the users. var request = new GetUsersRequest(userTasks.Keys.ToArray()); // rather than queueing, we maintain our own single-threaded request stream. // todo: we probably want retry logic here. api.Perform(request); // Create a new request task if there's still more users to query. lock (taskAssignmentLock) { pendingRequestTask = null; if (pendingUserTasks.Count > 0) createNewTask(); } List foundUsers = request.Result?.Users; if (foundUsers != null) { foreach (var user in foundUsers) { if (userTasks.TryGetValue(user.Id, out var tasks)) { foreach (var task in tasks) task.SetResult(user); userTasks.Remove(user.Id); } } } // if any tasks remain which were not satisfied, return null. foreach (var tasks in userTasks.Values) { foreach (var task in tasks) task.SetResult(null); } } private void createNewTask() => pendingRequestTask = Task.Run(performLookup); } }