// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Rulesets; namespace osu.Game.Overlays.Settings.Sections { public partial class RulesetSection : SettingsSection { public override LocalisableString Header => RulesetSettingsStrings.Rulesets; public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.Rulesets }; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance())) { try { SettingsSubsection? section = ruleset.CreateSettings(); if (section != null) Add(section); } catch { Logger.Log($"Failed to load ruleset settings for {ruleset.RulesetInfo.Name}. Please check for an update from the developer.", level: LogLevel.Error); } } } } }