// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Audio { public partial class OffsetSettings : SettingsSubsection { protected override LocalisableString Header => AudioSettingsStrings.OffsetHeader; public override IEnumerable FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "universal", "uo", "timing", "delay", "latency", "wizard" }); [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new AudioOffsetAdjustControl { Current = config.GetBindable(OsuSetting.AudioOffset), }, }; } } }