// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; namespace osu.Game.Rulesets.Timing { /// /// A which scrolls linearly relative to the start time. /// internal class LinearScrollingContainer : ScrollingContainer { private readonly Axes scrollingAxes; private readonly MultiplierControlPoint controlPoint; public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint) { this.scrollingAxes = scrollingAxes; this.controlPoint = controlPoint; } protected override void Update() { base.Update(); if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current); if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current); } } }