// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class TestSceneNoSpinnerStacking : TestSceneOsuPlayer { protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 }, Ruleset = ruleset } }; for (int i = 0; i < 512; i++) { if (i % 32 < 20) beatmap.HitObjects.Add(new Spinner { Position = new Vector2(256, 192), StartTime = i * 200, EndTime = (i * 200) + 100 }); } return beatmap; } } }