// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; [TestCase("basic")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) { yield return new ConvertValue { StartTime = hitObject.StartTime, EndTime = hitObject.GetEndTime(), Column = ((ManiaHitObject)hitObject).Column }; } private readonly Dictionary rngSnapshots = new Dictionary(); protected override void OnConversionGenerated(HitObject original, IEnumerable result, IBeatmapConverter beatmapConverter) { base.OnConversionGenerated(original, result, beatmapConverter); rngSnapshots[original] = new RngSnapshot(beatmapConverter); } protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } public class RngSnapshot { public readonly uint RandomW; public readonly uint RandomX; public readonly uint RandomY; public readonly uint RandomZ; public RngSnapshot(IBeatmapConverter converter) { var maniaConverter = (ManiaBeatmapConverter)converter; RandomW = maniaConverter.Random.W; RandomX = maniaConverter.Random.X; RandomY = maniaConverter.Random.Y; RandomZ = maniaConverter.Random.Z; } } public class ManiaConvertMapping : ConvertMapping, IEquatable { public uint RandomW; public uint RandomX; public uint RandomY; public uint RandomZ; public ManiaConvertMapping() { } public ManiaConvertMapping(RngSnapshot snapshot) { RandomW = snapshot.RandomW; RandomX = snapshot.RandomX; RandomY = snapshot.RandomY; RandomZ = snapshot.RandomZ; } public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping); } public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. /// private const float conversion_lenience = 2; public double StartTime; public double EndTime; public int Column; public bool Equals(ConvertValue other) => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) && Column == other.Column; } }