// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Objects; using System.Collections.Generic; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data { /// <summary> /// Encode colour information for a sequence of <see cref="TaikoDifficultyHitObject"/>s. Consecutive <see cref="TaikoDifficultyHitObject"/>s /// of the same <see cref="Objects.HitType"/> are encoded within the same <see cref="MonoStreak"/>. /// </summary> public class MonoStreak { /// <summary> /// List of <see cref="DifficultyHitObject"/>s that are encoded within this <see cref="MonoStreak"/>. /// </summary> public List<TaikoDifficultyHitObject> HitObjects { get; private set; } = new List<TaikoDifficultyHitObject>(); /// <summary> /// The parent <see cref="AlternatingMonoPattern"/> that contains this <see cref="MonoStreak"/> /// </summary> public AlternatingMonoPattern Parent = null!; /// <summary> /// Index of this <see cref="MonoStreak"/> within it's parent <see cref="AlternatingMonoPattern"/> /// </summary> public int Index; /// <summary> /// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="MonoStreak"/>. /// </summary> public TaikoDifficultyHitObject FirstHitObject => HitObjects[0]; /// <summary> /// The hit type of all objects encoded within this <see cref="MonoStreak"/> /// </summary> public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type; /// <summary> /// How long the mono pattern encoded within is /// </summary> public int RunLength => HitObjects.Count; } }