using System; using System.Collections.Generic; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using OpenTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModArrange : Mod, IApplicableToDrawableHitObjects { public override string Name => "Arrange"; public override string ShortenedName => "Arrange"; public override FontAwesome Icon => FontAwesome.fa_arrows; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Everything rotates. EVERYTHING"; public override bool Ranked => true; public override double ScoreMultiplier => 1.05; public void ApplyToDrawableHitObjects(IEnumerable drawables) { drawables.ForEach(drawable => drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState); } private float theta = 0; private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state) { var hitObject = (OsuHitObject) drawable.HitObject; Vector2 origPos; if (hitObject is RepeatPoint rp) { return; } else { origPos = drawable.Position; } using (drawable.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimeFadeIn - 1000, true)) { drawable .MoveToOffset(new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * 250) .MoveTo(origPos, hitObject.TimeFadeIn + 1000, Easing.InOutSine); } if (hitObject is HitCircle || hitObject is Slider) theta += 0.4f; } } }