// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchDifficultyAttributes : DifficultyAttributes { /// /// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). /// /// /// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing. /// [JsonProperty("approach_rate")] public double ApproachRate { get; set; } public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() { foreach (var v in base.ToDatabaseAttributes()) yield return v; // Todo: osu!catch should not output star rating in the 'aim' attribute. yield return (ATTRIB_ID_AIM, StarRating); yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate); yield return (ATTRIB_ID_MAX_COMBO, MaxCombo); } public override void FromDatabaseAttributes(IReadOnlyDictionary values, IBeatmapOnlineInfo onlineInfo) { base.FromDatabaseAttributes(values, onlineInfo); StarRating = values[ATTRIB_ID_AIM]; ApproachRate = values[ATTRIB_ID_APPROACH_RATE]; MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO]; } } }