// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.TernaryButtons { internal partial class DrawableTernaryButton : OsuButton { private Color4 defaultBackgroundColour; private Color4 defaultIconColour; private Color4 selectedBackgroundColour; private Color4 selectedIconColour; private Drawable icon = null!; public readonly TernaryButton Button; public DrawableTernaryButton(TernaryButton button) { Button = button; Text = button.Description; RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { defaultBackgroundColour = colourProvider.Background3; selectedBackgroundColour = colourProvider.Background1; defaultIconColour = defaultBackgroundColour.Darken(0.5f); selectedIconColour = selectedBackgroundColour.Lighten(0.5f); Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => { b.Blending = BlendingParameters.Additive; b.Anchor = Anchor.CentreLeft; b.Origin = Anchor.CentreLeft; b.Size = new Vector2(20); b.X = 10; })); } protected override void LoadComplete() { base.LoadComplete(); Button.Bindable.BindValueChanged(_ => updateSelectionState(), true); Action = onAction; } private void onAction() { Button.Toggle(); } private void updateSelectionState() { if (!IsLoaded) return; switch (Button.Bindable.Value) { case TernaryState.Indeterminate: icon.Colour = selectedIconColour.Darken(0.5f); BackgroundColour = selectedBackgroundColour.Darken(0.5f); break; case TernaryState.False: icon.Colour = defaultIconColour; BackgroundColour = defaultBackgroundColour; break; case TernaryState.True: icon.Colour = selectedIconColour; BackgroundColour = selectedBackgroundColour; break; } } protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, X = 40f }; } }