// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit; namespace osu.Game.Rulesets.Edit { /// /// A wrapper for a . Handles adding visual representations of s to the underlying . /// internal class DrawableEditRulesetWrapper : CompositeDrawable where TObject : HitObject { public Playfield Playfield => drawableRuleset.Playfield; private readonly DrawableRuleset drawableRuleset; [Resolved] private EditorBeatmap beatmap { get; set; } public DrawableEditRulesetWrapper(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; RelativeSizeAxes = Axes.Both; InternalChild = drawableRuleset; } [BackgroundDependencyLoader] private void load() { drawableRuleset.FrameStablePlayback = false; Playfield.DisplayJudgements.Value = false; } [Resolved(canBeNull: true)] private IEditorChangeHandler changeHandler { get; set; } protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += addHitObject; beatmap.HitObjectRemoved += removeHitObject; if (changeHandler != null) { // for now only regenerate replay on a finalised state change, not HitObjectUpdated. changeHandler.OnStateChange += updateReplay; } else { beatmap.HitObjectUpdated += _ => updateReplay(); } } private void updateReplay() => drawableRuleset.RegenerateAutoplay(); private void addHitObject(HitObject hitObject) { var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject); drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.PostProcess(); } private void removeHitObject(HitObject hitObject) { var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.PostProcess(); } public override bool PropagatePositionalInputSubTree => false; public override bool PropagateNonPositionalInputSubTree => false; public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer(); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmap != null) { beatmap.HitObjectAdded -= addHitObject; beatmap.HitObjectRemoved -= removeHitObject; } } } }