using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Menu
{
///
/// A flow container with an origin based on one of its contained drawables.
///
public class FlowContainerWithOrigin : FlowContainer
{
///
/// A target drawable which this flowcontainer should be centered around.
/// This target should be a direct child of this FlowContainer.
///
public Drawable CentreTarget;
protected override IComparer DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable SortedChildren => base.SortedChildren.Reverse();
public override Anchor Origin => Anchor.Custom;
public override Vector2 OriginPosition
{
get
{
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2;
}
}
}
}