// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Default { public partial class DefaultSwell : Container { private const float target_ring_thick_border = 1.4f; private const float target_ring_thin_border = 1f; private const float target_ring_scale = 5f; private const float inner_ring_alpha = 0.65f; private DrawableSwell drawableSwell = null!; private readonly Container bodyContainer; private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; private readonly Drawable centreCircle; public DefaultSwell() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Content.Add(bodyContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Depth = 1, Children = new[] { expandingRing = new CircularContainer { Name = "Expanding ring", Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Masking = true, Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = inner_ring_alpha, } } }, targetRing = new CircularContainer { Name = "Target ring (thick border)", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = target_ring_thick_border, Blending = BlendingParameters.Additive, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }, new CircularContainer { Name = "Target ring (thin border)", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = target_ring_thin_border, BorderColour = Color4.White, Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } }, centreCircle = CreateCentreCircle(), } }); } [BackgroundDependencyLoader] private void load(DrawableHitObject hitObject, OsuColour colours) { drawableSwell = (DrawableSwell)hitObject; drawableSwell.UpdateHitProgress += animateSwellProgress; drawableSwell.ApplyCustomUpdateState += updateStateTransforms; expandingRing.Colour = colours.YellowLight; targetRing.BorderColour = colours.YellowDark.Opacity(0.25f); } protected virtual Drawable CreateCentreCircle() { return new SwellCirclePiece { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; } private void animateSwellProgress(int numHits, int requiredHits) { float completion = (float)numHits / requiredHits; centreCircle.RotateTo((float)(completion * drawableSwell.HitObject.Duration / 8), 4000, Easing.OutQuint); expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); expandingRing .FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50) .Then() .FadeTo(completion / 8, 2000, Easing.OutQuint); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { if (!(drawableHitObject is DrawableSwell)) return; Swell swell = drawableSwell.HitObject; using (BeginAbsoluteSequence(swell.StartTime)) { if (state == ArmedState.Idle) expandingRing.FadeTo(0); const double ring_appear_offset = 100; targetRing.Delay(ring_appear_offset).ScaleTo(target_ring_scale, 400, Easing.OutQuint); } using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime)) { const double transition_duration = 300; bodyContainer.FadeOut(transition_duration, Easing.OutQuad); bodyContainer.ScaleTo(1.4f, transition_duration); centreCircle.FadeOut(transition_duration, Easing.OutQuad); } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableSwell.IsNotNull()) { drawableSwell.UpdateHitProgress -= animateSwellProgress; drawableSwell.ApplyCustomUpdateState -= updateStateTransforms; } } } }