// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Replays.Legacy; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using osuTK; namespace osu.Game.Rulesets.Osu.Replays { public class OsuReplayFrame : ReplayFrame, IConvertibleReplayFrame { public Vector2 Position; public List Actions = new List(); public OsuReplayFrame() { } public OsuReplayFrame(double time, Vector2 position, params OsuAction[] actions) : base(time) { Position = position; Actions.AddRange(actions); } public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { Position = currentFrame.Position; if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton); } public LegacyReplayFrame ToLegacy(IBeatmap beatmap) { ReplayButtonState state = ReplayButtonState.None; if (Actions.Contains(OsuAction.LeftButton)) state |= ReplayButtonState.Left1; if (Actions.Contains(OsuAction.RightButton)) state |= ReplayButtonState.Right1; return new LegacyReplayFrame(Time, Position.X, Position.Y, state); } } }