// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania { public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents> { /// <summary> /// Creates a new <see cref="ManiaSkinComponentLookup"/>. /// </summary> /// <param name="component">The component.</param> public ManiaSkinComponentLookup(ManiaSkinComponents component) : base(component) { } protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string ComponentName => Component.ToString().ToLowerInvariant(); } public enum ManiaSkinComponents { ColumnBackground, HitTarget, KeyArea, Note, HoldNoteHead, HoldNoteTail, HoldNoteBody, HitExplosion, StageBackground, StageForeground, BarLine } }