// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { public partial class ManiaScoreProcessor : ScoreProcessor { private const double combo_base = 4; public ManiaScoreProcessor() : base(new ManiaRuleset()) { } protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { return 10000 * comboProgress + 990000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + bonusPortion; } protected override double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); } }